CTO @ HYPERCAPE · CEO @ WEKLEM

Daniel Choi

From game graphics and shader development to web, app, and platform architecture—I build products that ship and systems teams can trust.

Eliminate data contradictions, design for operational simplicity, and systematize team velocity through documentation, standards, and tooling—so it stays sustainable even in the AI era.

Engineering Philosophy

Six pillars I build by

Data IS the Product

  • Single Source of Truth for every domain concept
  • Normalization eliminates contradictions, not for show

Operational Simplicity

  • Idempotency by default on every write path
  • Transactional boundaries explicitly designed

Security as Infrastructure

  • Row-level security and policy-level enforcement
  • Audit trails on every mutation

Systems Beat Individuals

  • Standards codified, not memorized
  • PR templates and review checklists enforced

Documentation as Operational Tools

  • Runbooks for every critical path
  • Migration playbooks before every deploy

AI-Era Readiness

  • Machine-readable schemas and documentation
  • AI-friendly code structure and naming
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Career Journey

Game Graphics → Web/App → Platform Architecture

Origin

Game Graphics & Shader

Started with Unity-based graphics and shader development. Built a deep sense for performance and structure through real-time rendering.

Expansion

Web & App Development

Cross-platform product development with React, Flutter, and Node.js. Applied the performance instincts forged in game dev to the web.

Current

Platform Architecture

Service architecture, operational reliability, and automation. Designing commerce and supply-chain systems where data integrity is everything.

Where I Build

Current roles

Featured Writing

Deep dives & playbooks

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