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Game Math: Vector Cross Product Explained

September 25, 2019Updated Feb 17, 2026

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The cross product, denoted by the "X" symbol, differs from the dot product in the form of its result.

The dot product computes two vectors and outputs a scalar value.

The cross product, however, outputs a new vector.

This new vector has a direction perpendicular to the plane formed by the input vectors, and its magnitude equals the area of the parallelogram they define.

For example, taking the cross product of vectors a and b produces a new vector that is perpendicular to the ab plane and has a magnitude equal to that area.

(This is particularly useful for calculating 360-degree directional information.)

Unlike the dot product, the cross product is not commutative — operation order carries significant meaning.

Reversing the operation order flips the resulting vector's direction.

Additionally, the direction changes depending on whether you're using a left-handed or right-handed coordinate system.