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NOTESunityphotonpun2addressablesnetworking
PUN2 (Photon Engine) - PhotonNetwork.Instantiate Without Resources Folder
October 6, 2020•Updated Feb 17, 2026
According to the official Photon documentation, when the game starts, objects from the Resources folder are added to PhotonNetwork.PrefabPool.
Therefore, if you add objects directly to PhotonNetwork.PrefabPool, you can use the Addressable Asset System to instantiate objects by string name without relying on the Resources folder.