Unity Addressables Guide (10) - Local Hosting for Testing
Unity - Addressables Guide (9). Download from Server Part 3
In episode 9, we went through an example of uploading bundles to an external server using Amazon S3 and downloading them in-game.
If the size you're testing is quite large, costs can add up.
Therefore, it's better to test using a local server with a workflow rather than using services like Amazon.
For this purpose, Unity supports a Hosting Service.

Build the Addressable assets into bundles.

You can see in the hosting window that the bundle was built successfully.
Now let's load the asset from the local server using a simple script.

Using the Addressables.LoadAsset API, you can load the asset with its address.
Key Takeaways:
- Use local server hosting for testing instead of external services to reduce costs
- Create profiles and groups in the hosting window
- Mark assets as Addressable to assign addresses
- Build bundles using the Build button
- Load assets using their addresses in code