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Getting Started with ZEPETO Studio World Creation in Unity
October 31, 2021•Updated Feb 17, 2026

Naver's metaverse platform ZEPETO finally added world creation capabilities.
What's most impressive is that you can build worlds using Unity as the base engine.
After hands-on testing, the biggest difference I noticed was that the scripting language is TypeScript instead of C#.
For someone just getting started, the initial learning curve can feel a bit steep.
That said, if you've been working with Unity consistently, the editor layout and production workflow are virtually identical — so the adaptation cost is minimal.
Personally, it felt closer to "Unity with a different scripting syntax" than anything else.
I plan to dig deeper into the toolchain and put together a tutorial-style writeup.