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Unity Addressables Guide (1): Installation and Initial Setup
September 2, 2019•Updated Feb 17, 2026
This covers the installation and initial setup procedure for Unity Addressables.
- Open the Package Manager.
- Install the Addressables package.
- Open the Addressables window. (
Window > Asset Management > Addressables > Groups) - Create a new Addressable Group.
- Mark target assets as Addressable.
- Run the Addressables build. (
Build > New Build > Default Build Script) - Load assets at runtime using
Addressables.LoadAssetAsync<T>().
Example code:
var operation = Addressables.LoadAssetAsync<Sprite>("my-sprite");
operation.Completed += (result) => {
if (result.Status == AsyncOperationStatus.Succeeded) {
sprite.sprite = result.Result;
}
};