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NOTESunityaddressablesasset-managementgame-loading
Unity Addressables — Game Loading and Download Progress
November 22, 2019•Updated Feb 17, 2026
Addressables.DownloadDependenciesAsync("label name or addressable address")
(For an addressable address, all bundles containing that asset's dependencies will be fetched.)
The return value of AsyncOperationHandle can be used to check progress via PercentComplete.
Addressables.GetDownloadSize("label or addressable address") can be used to check the content size.