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NOTESunityaddressablesasset-managementgame-loading

Unity Addressables — Game Loading and Download Progress

November 22, 2019Updated Feb 17, 2026

Addressables.DownloadDependenciesAsync("label name or addressable address")

(For an addressable address, all bundles containing that asset's dependencies will be fetched.)

The return value of AsyncOperationHandle can be used to check progress via PercentComplete.

Addressables.GetDownloadSize("label or addressable address") can be used to check the content size.