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Unity Memory Management and Garbage Collection — Internal Presentation

January 21, 2020Updated Feb 17, 2026

This content was created for internal training purposes and is shared with those who need it.

It covers memory management and garbage collection.

There are many typos.

But it should still be understandable.

In the middle section where memory is compared to staff and customers, understand "customers" (value) as the size of resources, the number of requests, or the amount of stored values.

[Multiple screenshot images showing presentation slides about garbage collection and memory management in Unity]